Letter Wheel

All 26 letters on one wheel, each with an identical 3.85% chance. Built for the games where a human "random letter" is anything but — categories, name games, alphabet drills.

Spin: A to Z

26 segments of 13.85° each. Edit the list to drop letters your game doesn't want.

Press “Spin the wheel”. The winner is drawn by cryptographic randomness the instant you press — the spin you watch is just the announcement.

What a random letter is actually for

The letter wheel is the referee for every game that starts "name a …" — countries, animals, foods, bands, Scattergories-style category rounds. It also earns its keep in classrooms: phonics practice ("find something in the room starting with…"), spelling warm-ups, and picking whose surname initial goes first without anyone claiming the teacher plays favorites. Writers use it as a cheap prompt: a random initial for a character name breaks the habit of reaching for the same three sounds.

Humans are terrible letter randomizers

Ask a room to "pick a random letter" and you will hear a chorus of M, R, and S — letters from the comfortable middle of the alphabet — and almost never a J, Q, or X. That bias matters the moment a letter decides who goes first or which category is in play. The wheel replaces the chorus with a uniform draw: J and Q come up exactly as often as M, which is precisely what makes the hard rounds memorable.

Need a number instead? The Number Wheel spins 1–10 by default and goes up to 100. For a quicker six-way draw there is the Dice Wheel, and for game-night prompts the Question Wheel spins original icebreakers.

Frequently asked questions

Is every letter equally likely?

Exactly equally: each of the 26 segments spans 13.85° and wins with probability 3.85%. The pick uses rejection sampling over cryptographic random bytes, so there is no bias toward any letter — unlike "think of a letter", where people overwhelmingly pick from the middle of the alphabet.

Can I remove letters that are too hard?

Yes — the list is editable. Playing a category game where Q, X, and Z produce groans? Delete those lines and spin a 23-letter wheel. The remaining letters stay exactly equally likely among themselves.

Can letters be eliminated as we use them?

Turn on eliminator mode: each spin removes the drawn letter from the wheel, so a classroom or party game can work through the alphabet without repeats, in random order.

Does the wheel favor where it last stopped?

No. The draw is independent of the wheel’s resting position and of every previous spin — the animation starts after the letter is already chosen and merely decelerates onto it.

Local only: your edited letter list stays in this browser and is never transmitted. The draw mechanics are documented on the methodology page.