Dice Wheel

The board game is out, the dice are wherever dice go. Six segments of 60° each, faces 1–6, an exact 1-in-6 draw — and a roll the whole table can watch land.

Spin: roll 1–6

One spin = one die. For 2d6, spin twice — the history below keeps both rolls.

Press “Spin the wheel”. The winner is drawn by cryptographic randomness the instant you press — the spin you watch is just the announcement.

A roll everyone sees the same way

Physical dice have a social failure mode: the roll lands tilted against a book, someone re-rolls "because it was cocked", and the argument outlives the game. A wheel spin has no cocked state — the announced face is the face, the deceleration is visible to the whole table, and the session history sits below the wheel for anyone who wants to audit turn seven. For video calls it is even better: share the tab and remote players watch the same roll instead of trusting a dice report from off-camera.

Beyond a single d6

The list is editable, so the wheel becomes any die you can list: 1–4 for a d4, 1–8 for a d8, or nonstandard faces entirely — "move 2, lose a turn, roll again" house dice for the family board game. Eliminator mode turns it into a no-repeat dealer: six spins deal the faces 1–6 in random order, which is exactly how to assign six players to six starting positions without a single duplicate.

Bigger ranges are the Number Wheel's territory — up to 1–100. The two-outcome classics are the Coin Flip Wheel and the Yes or No Wheel, and letters come from the Letter Wheel.

Frequently asked questions

Is this exactly like rolling a physical d6?

Probabilistically, yes: each face has exactly 1/6. Physically, it is arguably fairer — no worn corners, no loaded suspicion, no dice rolling off the table into the dog. The 1-in-6 draw comes from rejection sampling over cryptographic random bytes, the standard technique for unbiased dice from raw randomness.

Can it roll two dice, or a d20?

One spin is one die. For 2d6, spin twice and add — the wheel’s history keeps both rolls visible. For other dice, edit the list (1–4 for a d4) or use the Number Wheel, which goes up to 100 and covers a d20 with two clicks. What this wheel will not do is pretend one spin of 2–12 equals 2d6 — the sums are not equally likely, and a single wheel would misrepresent that.

Why does 6 keep not showing up?

Over six rolls, the chance that a specific face never appears is about 33% — perfectly ordinary. Fair dice run cold and hot; only long-run frequencies even out. Each spin is independent and the wheel keeps no memory of what it "owes".

Is the animation deciding the roll?

Never. The face is drawn the instant you press Spin; the wheel then decelerates onto it. If your system prefers reduced motion, the animation is skipped entirely and the roll appears immediately — same draw, no theater.

Game aid, not gaming device: fair for board games and classrooms, not certified for gambling. Rolls are drawn locally in your browser — see the methodology page.